

Often, the solutions are more playful than logical, and the game makes some great use of multitouch along the way. The game consists of one interconnected forest that's easy to get lost in - there is no map, of course - while the puzzles require you to think differently than most video games.

And that's a good thing, because walking is a large part of what you'll be doing. This involves a unique and strangely satisfying control method that has you pushing and pulling to move through different layers of the world - it feels weird at first but soon becomes second nature. In the game, the world is black and white (aside from the occasional, disturbing splatter of red) and you navigate the two dimensional forest from a first person perspective. "Year walking" is a practice that was once widespread in Sweden, where people would venture out on a specific day, following specific rules, in an attempt to capture a glimpse of the future - all while avoiding various dangers, both supernatural and not. Year Walk is maybe best described as a graphic adventure game, but it's one that focuses on atmosphere above all else. "The element of surprise and the constant feeling of not knowing what is going to happen is one of Year Walk's biggest strengths," says Simogo's Simon Flesser. Most players won't know much - if anything - about the vision quest-like phenomenon, or about Swedish folklore in general, and that's exactly the way developer Simogo wants it. You won't find much information outside of the game either, which is fitting for a title based on a concept that's little known outside of Sweden. As you get yourself lost in the dark forest, crunching through the snow, the game doesn't help you in any way - there isn't even a menu. There are no hints in Year Walk, which launched on iOS today.
